SUPERBANKER / BUSINESSMAN / ENTREPRENEUR
– field game for kids and parents
Today we invite you to a field game, which will take a full day. It is a blend and at the same a reminder of subjects discussed in all parts of the guide. The game is supposed to show the child and us - adults that finances can be about adventure and a carefree time spent with family.
We must first prepare for the exciting journey. Mum, Dad - print the map (preferably of the neighbourhood), on which you need to mark home, the bank, a shop, playground and park. If these places are not near home, then travel further or visit family or friends from another part of town or another town altogether (in that case print a map of a somewhat greater area).
Attach 10 envelopes to the map - the kids will find in them their assignments. In order not to confuse them you can write or draw on the envelopes the places where the assignments are to be done. It is also good to take a mobile phone with a camera and voice recorder, a skipping rope, a piece of chalk to draw on the pavement, sandpit toys and a handful of coins.
On the day of the game do not forget about comfy shoes, drinking water, a notebook and crayons. Also remember that we too must want it, otherwise the kids will not enjoy the trip together.
Begin by explaining to the child that we are starting a journey, during which they can win the trophy of superbanker (businessman, entrepreneur - take your pick). To get the trophy and put it on the chest you must visit the places shown on the map and do the assignments described in the envelopes. The parent accompanying the child will be needed to read them out. Go!
Below are some possible assignments.
taking care of others,
||Knowledge of banking,
||Knowledge of banking
using new technologies,
If the assignment has been completed, put a big X mark on the envelope and tuck it away in the backpack. When we have reached home and the kid has checked if all the assignments have been carried out, give him the last eleventh envelope. It contains a map of home and the place is marked on it where the trophy had been hidden (it can be a cup, a medal or something else, naturally prepared beforehand by the parent).
The adventure should be crowned with a photo taken with the kid and its award. The game may be modified and supplemented, e.g. by reading one of the following stories in the evening:
- “Radość i wyspa Hop-Siup” by J. Tomaszewska and W. Kołyszko,
- “Gdzie mieszka Radość” available online at www.nietylkobajki.pl.